Monday, December 05, 2005
Woo, holidays!
Although it's likely that THAT will soon change. What with my all-rounded skills in things like photoshop'ing, music composition, lyric writing, website development, software development, game reviews/thoughts, and so on. In keeping with the Studioz theme of our crew (lol), I have opted for the name of RufiSTUDIO(tm)... Dammit, this is MY name! It won't happen right now, I will need to work on a new layout, but then it does change, I'll make sure that these changes are reflected in the various places to which I belong as a member. That ends my little announcement.
WELL THEN!
As I said, I've been holidaying for a few weeks now, and I've already acquired and beaten a new game. EA's Need For Speed: Most Wanted. An awesome combination of the high-end cars we all love from the pre-Underground games, with the aftermarket parts/tuning/whatnot. The game looks stunning, and, again, as opposed to the Underground series, it all happens during daylight (Underground being entirelyat night-time). Things like glare make for interesting races, when the road ahead is practically invisible, and I gotta tell you, stuff like that exists in the real-world, only we have things like sunglasses, or those sun-guard dealies... Yeah... The thing I absolutely love most about this game, is the fact that the Lamborghinis are back! Ahh yes, my favourite make of car... Mmm, Lambo... It's a fairly solid game, whilst it feels arcadey, each car handles differently to every other. And the physics are realistic enough (I've pulled off some insanely weird things though, like wall-riding, and I piggy-backed a cop car... Almost got busted too), however there are times when glitches occur, and awkward things can happen, but QA can only be so thorough. In the end, to test how well a game has been developed, it needs to be played by millions of people of varying skills, systems, and so on. It also includes a little more non-career based arcade action in the form of the Challenge Series, a bunch of races where you have to complete certain objectives. A nice touch, but I still prefer the career mode.
Needless to say, this, like most Need For Speed games is great. I've beaten the game (100% baby!), and when I have the time to get around to it, I'll try putting each car through it's paces ^^.
Moving away from what I've played, let's look at what I want to play.
Nintendo DS. How I want thee... God Dammit! I WANT A DS! xo! And Mario Kart, just because it's... Well, what it is, an awesome game. Having played Mario Kart 64, as well as Mario Kart: Double Dash!!, I must say that the next instalment in the series is more likely than not, going to be incredibly awesome. So, what's stopping me from getting it? I've been temporarily laid off work, so I get no money until I'm called back, which I thought was going to be some 2 weeks ago, however I've gotten no word from work... ... ... *cry*
I've also begun heating up my Gamecube again. Playing things like Donkey Konga, Super Mario Sunshine, and Final Fantasy: Crystal Chronicles. I've begun a new game in FF:CC, for the sake of getting better items, cause apparently I chose one of the not-so-good parental backgrounds for my main character. Meh. I'm also trying toget all 120 stars in Sunshine. It's dam hard. I have 21 stars to go, and I really want to get it done, just because I did it in Super Mario 64. As for Donkey Konga... Well, that's just a game I can boot up and play when I only need to be entertained for a few minutes. And I'm still DAM 1337 at the game. Having broken several of my record-setting scores. I love video games.
Last but not least. I've just updated STEAM, and again I've been dabbling in Natural Selection. Awesome mod. Much better than that Counter-Strike rubbish. Honestly, it's no fun playing a game where 90% of the population are cheaters, 5% lag, and the other 5% are at some indeterminable middle-ground. Dammit. But yes, NS is awesome... So's the game : D Aye, if you haven't figured it out after reading my blog all this time (Or if I haven't ever mentioned it before), NS are my girlfriend's initials ^^.
Time to chillax.
Sunday, December 04, 2005
zomg ads
Yes I've implemented Google's AdSense. Cool eh? Now my blog just needs to get a whole lot more popular...
PS: I read 'ADS' in the first line as 'AIDS', like, OMG I HAVE AIDS! ... Eww...
Saturday, November 12, 2005
Hmm...
Due to my various new interests, a new job, the school year coming to a close, and other dealies, I've had less time to do the whole gaming/programming thing.
I've been contemplating changing the theme of this blog. What with my runs in music producing, image editing, and various dealies. It makes sense to change this to something like 'RufiARTS' or 'RufiSTUDIO' or something. Anything that deviates from the strictly gaming scene.
First this was all about the games, then it was all about making the games, now it'll be about random things that I do. Of course that is one more reason to shuht this down and re-integrate everything back into one blog... Since as much as I'd like to keep my personal and creative like separate, there's really no doubting that they are in fact the same thing. Notice how I've talked about my music dealies in my personal blog.
I finish with school in 10 days, after that I'll consider my options in regards to my blogs.
For now, they shall all live.
Saturday, September 17, 2005
Assignment Status
It's going well. Well, actually, I started it yesterday then got side tracked by various dealies I had to do for my parents then I had work and so I though I'd be fucked for today cause the assignment isn't exactly a push-over.
It involves breaking the project down into modules. So I have to link to my procedures in another file, ADT's defined in their own header file. Mainline program logic, again, in it's own file.
Yesterday was spent getting the main code working. I learnt that you must be careful of where you put things in case statements, and not to copy and paste little sections, cause I did that, for a while loop, and forgot to modify the loop condition for this 2nd loop, and absically fuxored my program into an infinite loop until I figured out my mistake.
Today I've done the rest of the main code, which involves reading data from a file, and loading that data into a linked list. I encountered various problems with that, until I spotted all my mistakes. Logic errors? I think they're called... Where your program compiles, runs, doesn't error, but then doesn't give you the output you expected. I also had a large number of exceptions where it was trying to get data from memory which it wasn't supposed to, leading to many crashed programs.
So, now I have the linked list implemented, it reads from the file perfectly. I have the rest of today and tomorrow to implement the following functions:-
- Search;
- Check-out via call number;
- Check-in via call number;
- List the most popular movies with the highest rental frequency (I'm going to average the frequencies, and define popular as being greater than average);
- Exit the program
Oh... No wait, shit... I've already done the exit part, what it's meant to be is Save & Exit, so that it saves any changes to the data into another file (or maybe the same file? I'm saving to another file to negate any hassles I may encounter) before exiting the program.
I'm gona take a break for a while longer, I hope to finish the program by tonight. I think... I shall start on the save + exit tonight, and get that done, as it's sure to be a bitch.
Wednesday, September 14, 2005
So... Many... Primes...
A few nights ago, I was watching NUMB3RS, this cop show dealy where they solve problems using math (crazy I know). But in the most recent episode, they talked about internet encryption and whatnot. This is the same kind of stuff we talked about in discrrete mathematics. How the encryption key can be factorised into the prime numbers that were used to create it. This is cause every number can only be factorised in ONE UNIQUE WAY.
So I proceeded to make a program that lists all primes, it did all the primes less than 1000 in a few seconds; pretty good. So I put in a big number, ooh, say, I don't know, 1 billion? That should do it. The program ran while I was asleep, and it wasn't even up to 2 million D: I might do something like make a program to implement the Euclidean algorithm, then again, I'm not entirely sure whether that's useful for breaking a number into it's primes... Although! ... I don't know, I'll think about this some more when I can be bothered.
Kinda makes you think. Simply printing the primes take forever. Imagine breaking down a number, with several hundred digits, in a series of primes. Crazy shit.
I... Am so nerdy at times...
Friday, September 02, 2005
*Apologies*
Let me be frank - I've been busy lately. With school, relaxing after school, some study, and now it's about to get worse.
I have an exam later this week - 30 multiple choice questions. How kick ass is that for a mid-term exam? Pretty kick ass ay? I thought so. But I still have 6 weeks of dealies to cover, so I can't really take it lightly. I want to do well this semester, really well. So that means my extra-curricular study has had to suffer. Yeah that's right little man (or woman, as it may be), I've had to stop with Windows and DirectX programming for the moment in favour of University work. Don't hate me.
What little spare time I've had has been spent chatting to my loving girlfriend who starts back at university soon, meaning we'll have less time to talk, meaning I want to talk to her as much as I can now without impacting negatively on my studies. I hate it when people use school as an excuse not to be with someone. It's like "I can't be with you because I have to focus on studies," which should, in turn, become "I can't be with you because of work, " before transforming into "I'm 80 years old and need to tend to the garden, I'm sorry." I will not go any further into this.
Again, I apologise for my lack of updating and keeping you posted on the happenings and goings-on in my programming life. For the moment it can't be helped. I need you to bear with me!
Now for a slight future note :: As I'm going to be working during the summer holidays, I intend to save up for a few things. A DS is a must have, coupled with some games, enough cash to pay for my fees / textbooks next year, and then the rest gets saved for my trip to Canada. ALSO on my list of things to get is a domain thinger, webspace, whatever it's called... A place to have my site on the web, and not having to worry about silly advertising headers, expiry conditions, and small bandwidth limitations. It'll extend to encompass my personal blog (which I shall reveal when I get a new layout done for it), the C.O.P. Studioz blog (and maybe a website), as well as this RufiGAMING blog /note.
I've gone fairly off-topic, covered things slightly out of the area of programming and games, and possibly even bored you. Just a little bit.
Thank you for bearing with me, IF you do in fact bear with me. If you don't then I have no thanks for you. THAT'S RIGHT! NO THANKS! So bear with me if you want thanks.
I'm out.
Monday, August 22, 2005
SAY WHAT?!
I just found out that I have an assignment for Data Structures and Algorithms. Gay. It's due in a month, but I don't want to slack off. I also have an exam coming up soon. More gay. So I'm slightly busier now then I was, oh, I don't know, a few days ago? Sounds about right...
ANYWAY. This means I'm going to have to slow down on the non-essential things. That is to say, I have to take it easy with the learning of Windows programming. I may get back into it soon, providing I can get my assignment done quickly. I have to go to school earlier on Thursday in order to hand in some forms, so I'll bring my assignment along with me and scribble things down. I estimate I'll have about an hour of working time... That should be more than enough time to draw up a rough plan. I may end up posting my final source code (when and if we get our results - no need to jeopardise my marks by having my code openly available before everything is finalised) so you can get an idea of... I have no idea why you'd want to look at code for an assignment, oh well.
I apologise to my readers who have come to expect a working demo of a game from me soon... It isn't going to happen - not soon anyway. I barely have the knowledge to put a window together, let alone a working interactive (real-time) application. Command line crap is easy, well, easier... *ahem* Know this - I want to get a game done (possibly) more than you want me to get one done. It isn't going to be easy, but I'm going to try, and I am going to get something done even if it kills me! Or hurts my eyes! I AM GOING TO DO IT! NIGGA!
If you find that racially offensive, you are a racist. In this case, it doesn't take one to know one, instead, it takes a racist to find a word racially offensive. That is way, WAY off topic - stfu.
A quick summary of the points made:-
- I have slightly more work to do for school; which means
- Progress on game related things will slow down; so I want you to
- Be patient my niggas.
Thank you.
note :: I think it would be wise of me to include a quick summary in all my posts, so as not to break the (proverbial) balls of my readers when I find that I've typed some large number of words. I sure as hell don't want to re-read a post, so I doubt anyone else would... Actually, if I can take the time to write all this out - you can read it. There will be no more summaries... NIGGA! /note
Sunday, August 21, 2005
New layout!
I spent pretty much all of today working on images for my blog layout. I made a few, and then I was all wanting to incorporate me into it, so I did, and it was crap -_-. Then I made some changes, reworked the other images around, and ta daa! I'm so cool.
In case you're wondering, the characters in the pic are (from left to right) Ryu, Ken, Sean and Akuma (Gouki for the Japanesely inclined) from Street Fighter, and if you didn't know that... Where the hell have you been for the past 15 years?! Jeez. These pics are actually of the characters in Street Fighter III: 3RD STRIKE, an awesome game ^^. I have it on Dreamcast, but I'd like to get it on XBOX (when I get one) and then get an arcade stick controller dealy.
Oh, and yes, that's me on the very left of the image... In case I haven't said so already. Just letting you know ^^. I really like how it's turned out, considering I took the picture of myself with my webcam, so the quality is FAR from amazing.
This post hasn't been as incredibly long as my others, but, then again, I didn't do any programming today. Enjoy yourself.
Saturday, August 20, 2005
*Does it again*
I've also begun to read a book on artificial intelligence. The beginnings of the book deal with most of the same things as other game programming books. The basics of Windows programming and so on. I find it quite interesting to read, as different authors explain things in different ways. I've gone through 4 or 5 texts/reference materials where the author goes through the basics of creating a window, and it's slowly beginning to sink in for me ^_^ go me!
But yes, back to the AI. You may be wondering why I'm also looking at learning to program AI... Well... What use is a game if the computer doesn't do anything (without AI, a computer opponent doesn't technically exist now does it)? Now for a simple game like Noughts & Crosses (tic-tac-toe for those who may not know), and possibly Connect4, the AI programming would be relatively simple... Actually, I don't think it'd be very simple for a game like Connect4... But you can see what I mean. 9 spaces to choose from, aim to get 3 in a row, easy. If I had to do something for that right now I imagine I'd use a large CASE statement, either that or a series of large-ish IF statements, or even a combination of both. I know it'd take up a (relatively) large part of the game's processes, and that alone is a bad thing.
I'm still not too sure of what game I'll make first. It has to be simple, but not too simple. That doesn't make much sense now does it? -_-. Noughts & Crosses, Connect4, Memory, games like these ones are what I should be looking at making first off. No need to go and try build the next Half-Life engine now is there? I didn't think so. It also helps to start of small cause then that way you gain little skills along the way that can be applied to projects down the track ^^. Over the coming week or so, I will define my first project. It won't be a game, more a test to see if I can just do a bunch of things.
- Create a window;
- Place text in that window;
- Plot single pixels
- Display graphics (from file, BMP, GIF, whatever... most likely BMP);
- Read keyboard / mouse inputs; and
- Display those inputs as text in the window.
I may get ahead of myself in terms of my readings, but I can't get ahead of myself in terms of what I practice. Since I was 15 I've been saying I wanted to learn how to program games. Odd... It's taken me this long to actually start... Although, I did attempt to program various games. A text-based Monster Battle game. A random number generator to help me pick EmailCash's Guessing Game's winning number based upon previous winning numbers. Another Monster Battle game, this time with an actual interface (in Visual Basic), some sound effects (I think? Using the WAV module from my SDD assignment), still no images and true gameplay to speak of. I designed SketchPad-PRO, an assignment from my engineering computing unit (the only unit I passed last year mind you) which would plot a series of points based on input from a text file. Not much else comes to mind, I guess I didn't work as hard on anything else as I did those things. Most of them were on my older computer which has recently been wiped ;_; all of them are gone, save for the engineering assignment :o I might post that later...
The cool thing about blogging via MS Word is that I can check out my word count and stuff like that, right now I'm leaning towards 800 words I think. My typing is getting better, and I'm trying to not look at the keyboard as I do it ^^. Well, I haven't exactly memorised all the special symbols above the numerical keys, most of time I actually have to look at 'em when I wanna use one of 'em or something. Oh well. I suppose I can only get better with time.
Heh... I can't play games any more without wondering how it's done. While playing some Bomberman Online today, I was so curious as to how the game worked. The puzzles of Chu Chu Rocket were amazing (at least in the HARD mode, I beat normal in like 10 minutes x_x), I hope that one day I can come up with puzzles as good as those. Playing Street Fighter Alpha 3, I can't help but wonder how the collision detection is implemented, or how the animations are all done so well. In Street Fighter 3: 3RD STRIKE, the microscopic collision detection and timing come together to form the parry-system, amazing. And sure, these games all come from professional developing studios with years of experience, and some of the most talented people in the industry working for them... But... It's interesting to see these things implemented so well, and I really want to be able to do something like this one day...
... One day... When I make a game... I'll look at it... I'll comment on how well the game is implemented... But I won't be curious as to how it works - I'll know exactly how it works...
Friday, August 19, 2005
Arrg! Classes! GRR!
As of now, I'm scrapping my data setup, and will re-analyse everything when the time comes to do so. I should still be learning all the fundamentals, not going ahead and creating parts of a game when I can't even implement it! That's crazy yo! YO!
I figure that everyday after Monday is time for me to work on programming (yeah I've also got to study everyday x_x), and I'm hoping that I get good enough over the next month or so to actually make something. I know I'll be good enough eventually, but I want things to speed up! Next year I won't have so much free time.
Hmm... What else... I guess that's all.
I'm'a see if my homework is available now, and do that, then study...
Welcome to the student programmer's life...
Thursday, August 18, 2005
Data structure :: Complete
That's all good and well, but now I have to figure out a way to calculate whether you can take your opponent's piece... At least while using data the way I have structured it...
note :: I have done this using only C++ command line programming, I haven't gone so far in my Windows/DirectX programming skills to have done this there yet. I just... I started doodling ideas, and then I just wanted to test things, and now here I am, a mini-project completed ^^. /note
My theoretical knowledge of programming is increasing. I understand things a lot better now than I did only a few months ago. I feel so much smarter ^_^. Hoshi would be proud. And I think Sari is hoping I am able to get something done. I hope so too.
Tomorrow and on the weekend I have to catch up on school work/study. I can't afford to miss anymore classes. I'll spend an hour on each subject everyday except Thursday, do all my homework on the weekend (or earlier if possible), and work on game programming when I have no homework/study to do.
Expect to see good (if not great) things from me in the future. I might not be very good right now, but I can only get better...
Update
I've gone from an 8*7 array to 8*4. Way to optimise eh? Go me. Optimisation of how you use memory isn't exactly important at this point in my programming life, but I'd rather begin taking notice of things like this right now as opposed to down the track when I have to develop really high end applications.
Technically, the Big-O efficiency for the algorithm would be the same as using a larger array with space not used. Each algorithm is awkward either way; I have to check all the pieces on the board, and test to see if they can make a destroy move, then force those moves, else... Uhm... I'm not gona plan this right this minute.
I actually just noticed something I have to change in my custom data type...
Never before has checkers been so complicated x_x...
Note :: I will figure out how to get things like mouse clicks as input before I attempt to build a game. No point having a non-working engine eh? Dam right there's no point! PUNK!
I'm out.
Wednesday, August 17, 2005
Taking a break!
Some interesting developments occurred during my day yesterday, After getting my unofficial devkits to work, I tested the compiler function and, it too had worked. Leaving me with various executable files, like the *.gba for Gameboy ADVANCE games... I could create working GBA games, for which all I'd need to play would be like, a Flash Kit dealy from Lik-Sang or where ever, and I'd be good to test my dealies on my own GBA. Cool huh? I'm so getting off topic.
After the past few days of hardcore study/programming, I'm going to be taking a little break (from game programming anyways). I've decided that I'll read up on my Computer Networking textbook, then maybe some stuff on Data Structures (if I don't feel dead after Comp. Net.). Netowrking just involves learning all the concepts and stuff, but I wish it would be teaching me to build networked applications : (. Data structures will really come in handy. I could probably use it in game development ^^ like creating a 'record' to handle character data (stats, name, status, so on) and stuff like that.
One last thing. Last night, I got bored and figured a way I could store the data for a 'Checkers Board' in an 8*7 array, instead of a 8*8 array. My way also requires less calculations to be made (pieces move horizontally/vertically as opposed to diagonals, only thex- or y-coordinate ever has to be modified, as opposed to both coordinates needing to be modified in order to calculate the diagonal move... Go me ^^).
I've type far too much. I'm going to have breakfast, then read. STFU, I'm aware that it's 11:30, but I only woke up an hour ago, so let me eat dam you! Also, I have 4 hours of school tomorrow, during which I will be paying my fees, don't touch me bitches.
Tuesday, August 16, 2005
Console game development
- Nintendo Gameboy ADVANCE
- Nintendo DS
- Nintendo GAMECUBE
- Sony PSP
edit :: Acquired from devkitPro, here's their SourceForge and WiKi. If anyone out there is really command-line-savvy and would like to help (with properly setting up MSYS), please feel free to do so ^_^. /edit
edit2 :: Nevermind about the MSYS, I've figured it out. /edit2
I highly, HIGHLY doubt I'll be using them anytime soon. Even setting them up has gotten me slightly confused (how the friggin' hell do I build executables?!). But I've gotten the basics set up (it kind of works...). It doesn't matter too much, I was just very interested to see what these things are like. They may not be official SDK's, but they get the job done I suppose. Not to worry! I won't be using these for a while. Console platforms are harder to develop for, or, at least you need to be more concise about things... Which makes it a better paltform to develop for, as you're not worrying about a bajillion different hardware configurations, conflicting software, and so on. When I do begin programming for consoles in the future, I'll have to set me up with the tools I need to test executables on the platform. Like a card thinger for GBA so I can load my game onto it from the PC, chuck it in the GBA, and away I go.
Admittedly, I have a ways to go before I make anything decent... But I can do this...
When it comes to programming, I get my head around everything - eventually.
... The story so far...
I've created a program (in C++) that creates a window of size 640*480. Next I'm'a look to see if I can make that resolution changeable WITHOUT hard-coding it. What I mean to say is, I want to let the user be able to define it at runtime. That as well as other variable dealies.
I've copied an error handling class, which is all good for now, but I'm'a try rewrite it again on my own. Most of the stuff I did while looking at reference material, but I actually did type it all out again, I didn't just copy'n'paste (you learn more when you actually have to do stuff).
Now I need to learn to create the game-loop and after that I'll have to work on getting in/outputs, using those to actually do stuff within the window and so on.
This all doesn't sound like much, but let me tell you, it's taken about 100-ish lines of code to just make a freaking window and handle errors... This is not going to be - by any means - an easy thing to do...
... >_>... I made a window bitches...
Monday, August 15, 2005
WINDOWS BIARTCH!
But yeah, seriously, as nerdy as this might sound, I am actually psyched up over this. I shit you not. I've just done something I've never, EVER done before, and it means I'm one step closer to accomplishing my goal.
What's my goal exactly? I'm not exactly sure... To make a game I guess. Or a few games. I won't stop at just the one, cause then I'd be done pretty soon... So yeah, I hope to be able to do this for a long time...
HERE my friends is a link to my EXE... Due to my webhost being gay (anyone wanna give me webspace for free? ^_^;;) I've had to change the filename cause it doesn't allow *.rar's, sooo you just have to change it to *.rar, then extract it to whereever, and run it, and TA DAA!
... A window is born...
SDK ahoy!
Ok, so I've just gotten myself Microsoft's DirectX SDK, something that I'm going to need (most of the resources on game programming I've looked at are all concerned with DirectX, so it looks as though I'm going to have to use it) to learn to use. I've set up my VC++ to use the LIB and INCLUDE files from the SDK. Other than that, no real development has started. No it's not cause I'm lazy, it's just that I have other things to do that are of higher priority, and there's a bunch of things I need to do before I can really even get into the programming portion of it all. I don't expect a game from me anytime soon, I'd expect something, just not a fully working awesome-sauce game.
I've also been scrounging around GameDev for various resources, converting things that look useful into PDFs and dumping 'em onto my computer for reference later on. I only have 9 hours of University a week, 5 of those hours are actual classes (all on Monday baby, go me!), so I've really got a lot of spare time on my hands (oh, I forgot to mention self-study didn't I?). I don't need a job to drag me down, and doing all this extra study will be really good for me as a budding (game) programmer.
So now, with 2 C++ textbooks on my desk, 1 game programming PDF (1000 pages long x_x), several HTML resources on various game programming dealies... I am on my way to making a kind-of-a-game type dealy... Hopefully...
PS: Will I ever stop typing the word that as taht? I think not...
PPS: Forgot to mention taht I might be looking to buy at least 1 more textbook concerned with Windows game programming. I might also get stuff on A.I. programming... Maybe... I'll cross that bridge when I get to it.
Sunday, August 14, 2005
*looks around*
HELLO!
After a somewhat overly extremely long break, I've come back to this magnificent blog of mine that appeared in a wink of an eye... And was abandoned shortly there after... BUT NOW I'M BACK!
And now the purpose of this blog has also been extended. You see, I don't want to have a zillion different blogs, each one for a specific subject area... I'd rather generalise... And that's what I'm going to do with this. Instead of being just about my views on gaming, games, and the like, it will also extend to my ideas for games, and the development status of any of my programming projects.
I've been thinking about a way to make an MMORPG that isn't farm-able. Farming is basically when some dude makes a ton of accounts for an online game, has bots play for each of those accounts, then sells off all the goods over eBay and what have you. Having played some games where messing with the economy, or strength of new players (getting an uber equip, giving it to a n00b character) isn't exactly flexible... I can think of a way to eliminate farming, but that would of course severely limit trading and such in the game...
Since having started seriously studying game programming, I'm starting to look at things in terms of how they might've been done. How are particular things within a game programmed? How are transitions in the controls or game mode handled? Exactly how do they get things done? ...
I will definitely have to explore these aspects further, but, for now, I have homework to do for tomorrow... I feel sick, and I really don't wanna stay in class for 2 hours doing work I could've done at home.
Rufi out yO!
Monday, June 13, 2005
Generation Next
ANYWAY! Now for something completely different... Or rather, something that's on topic; the next generation of video game consoles.
Yes folks, it's that time again, 3-5years after a generation is born a new one comes along. Over the 2001/2002 period we saw Sony's PS2, Microsoft's XBOX, and Nintendo's GameCube. WELCOME TO THE JUNGLE! ... And by jungle I mean 128-bit era... Now in 2005, we are staring the NEXT generation of consoles in the face.
Sony. With it's somewhat-confusingly powered PS3. Utilising CELL processor, which some have argued would be fairly difficult to program for. Of course, for your average gamer, all those specs mean next-to-nothing.
Then we have Microsoft's XBOX360. A powerhouse among powerhouses, boasting some 9.6 GhZ of processing power (3 cores, each running @ 3.2GhZ), and quick to gloat about how amazing games will look on it's console.
Thirdly (And possibly finally) there is Nintendo's next console; the Revolution. The specs have been kept secret, not much known... Ok, nothing is really known about this console apart from it being Wi-Fi enabled, and having more backwards compatibility than you can poke a stick at.
What does this all mean? It means we have a new generation of gaming on our hands. Better audio/visual quality. More realistic (Or complex) AI. Larger games. Longer games. We can look forward to exactly what we have now (And what we've had for a while), only it'll be a tad more shiny. Don't get me wrong, I'm really excited about a new generation of games, but, the thing is that it won't be all that different from what we have now. Games (For me) have never been about graphics, and I'm quite content with the level we're at now. But this post isn't about what we have now! It's about what we're getting!
... Which I've already stated? Yes. But how do I feel about all this... I'm overly excited, and almost wetting myself in anticipation o_o. I do believe I have already managed to show that I am a hypocrit... But aren't we all? Course we are. The fact of the matter is that as much as I'm fine with what we have, I still want more. New gaming concepts, new gaming worlds, new ways of gaming. The Nintendo DS has already done some of these things, what with it's dual touch screens, but will we see the same sort of thing with the new consoles?
I have no idea, and do not wish to speculate. I am disappointed with MS and Sony's displays of their consoles. Showing nothing but pre-rendered CG movies. I've seen Final Fantasy: Spirits Within, and that movie is fairly old now, so I know what kind of quality we can expect from pre-rendered footage. Then there's Microsoft's admission of their 360 consoles only being in their alpha stages, and utilising a third of their full power, this has lead to many jokes about MS releasing the beta version to the public, eh heh heh...
Let me say that the Nintendo Revolution is th only console that has managed to capture me. It might be my curiousity, or Nintendo's track record that draws me to it, I just don't know. Whatever it is, I just feel as though Nintendo will really come through with some high quality games, and a gaming experience of equal quality. Before you call me a fanboy, I want you to know that I never owned a NES/SNES, the N64 was my first Nintendo console, I also have a PS1 with some 150 games. The PC I'm currently using is running MS Windows. I have no brand loyalty. Just because I think I'll like the Revolution best of the 3 consoles doesn't mean much. Sony or MS could pull a few tricks out of their hats and astound me, thus changing my mind about Nintendo, then again, they could do nothing and not change my mind. Whatever.
Sony and MS are all about the power. Nintendo has me wanting Revolution for the sake of NES/SNES/N64/64DD game downloads. I still have my Sega Master System, and MegaDrive (a.k.a. Genesis to you NTSC folk), as well as my GameBoy Color (Yeah I have an Advance and an SP as well - no DS though). What's my point? I'm not sure exactly.
For my first piece, this has been fairly crap I'd say. My thoughts were all over the place, and there was little coherence in my writing - it was terrible. I apologise if this confused you. Let's just hope that I get better as time goes on.
GENERATION NEXT BABY! OH YEAH!
Sunday, June 12, 2005
Welcome... To Rufi-Gaming...
YES! Where I, Rufi, shall take you on a wonderous journey through the world of games. I shall bitch and whine, praise and gloat, own and/or pwnz0r j00, and many other things? Maybe.
But yes, where was I, OH, introducing this blog ^^. I have contemplated creating a blog strictly for the purpose of expressing my views on games, yet I never actually went through with it -- until now. I hope to get around to talking about most of the games in my VAST collection, spanning 15 years, 9 or so consoles, and some 200-300ish games. I like to believe that, for my age (19 on February 6th, 2005! ^_^), I've played a lot more games than most people. No. Let me rephrase that -- I believe I've spent more time playing games than most people. Of course I could be totally wrong. I probably am, but that doesn't matter, you know why? ... Well? ... Dude, seriously, I wanna know why... Well don't you just suck.
Ignore my somewhat insulting insults, as I don't really mean them (Or maybe I do!). I'm just a guy trying to come up with some kind of a lame intro to his blog (Which - by the way - no one will even read... Probably...). So yeah, I Hope this encourages you to read my blog, and, if it doesn't... Then... It won't? Right.
I believe that is all for my first post. Stay tuned as I will try to get something written up soon, and by soon I mean it might take a while... Or it might not - it all depends. There is actually something that I would really like to write about, and I shall (Try to) do so tomorrow.
The next generation of consoles. How do I feel about it? What do I think of it? We shall see the answers to these questions (And some more, possibly random - and irrelevant - questions) tomorrow! Or... Whenever I get around to it.
PLEASE COMMENT! I want to feel like people out there actually care! Thank you.
EDIT :: Spelling errors... Also note that I won't get my own layout up for a while, unless I'm not lazy about it. Don't get your hopes up. Hooray for standard Blogger dealies! Well, I did add a counter... BUT THAT'S ALL! >_>



