Tuesday, August 16, 2005

Console game development

Yeah that's right. I've gone WAY TOO FAR AHEAD OF MYSELF and acquired development kits for:
  • Nintendo Gameboy ADVANCE
  • Nintendo DS
  • Nintendo GAMECUBE
  • Sony PSP

edit :: Acquired from devkitPro, here's their SourceForge and WiKi. If anyone out there is really command-line-savvy and would like to help (with properly setting up MSYS), please feel free to do so ^_^. /edit

edit2 :: Nevermind about the MSYS, I've figured it out. /edit2

I highly, HIGHLY doubt I'll be using them anytime soon. Even setting them up has gotten me slightly confused (how the friggin' hell do I build executables?!). But I've gotten the basics set up (it kind of works...). It doesn't matter too much, I was just very interested to see what these things are like. They may not be official SDK's, but they get the job done I suppose. Not to worry! I won't be using these for a while. Console platforms are harder to develop for, or, at least you need to be more concise about things... Which makes it a better paltform to develop for, as you're not worrying about a bajillion different hardware configurations, conflicting software, and so on. When I do begin programming for consoles in the future, I'll have to set me up with the tools I need to test executables on the platform. Like a card thinger for GBA so I can load my game onto it from the PC, chuck it in the GBA, and away I go.

Admittedly, I have a ways to go before I make anything decent... But I can do this...

When it comes to programming, I get my head around everything - eventually.

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