Monday, August 15, 2005

SDK ahoy!

WOO!

Ok, so I've just gotten myself Microsoft's DirectX SDK, something that I'm going to need (most of the resources on game programming I've looked at are all concerned with DirectX, so it looks as though I'm going to have to use it) to learn to use. I've set up my VC++ to use the LIB and INCLUDE files from the SDK. Other than that, no real development has started. No it's not cause I'm lazy, it's just that I have other things to do that are of higher priority, and there's a bunch of things I need to do before I can really even get into the programming portion of it all. I don't expect a game from me anytime soon, I'd expect something, just not a fully working awesome-sauce game.

I've also been scrounging around GameDev for various resources, converting things that look useful into PDFs and dumping 'em onto my computer for reference later on. I only have 9 hours of University a week, 5 of those hours are actual classes (all on Monday baby, go me!), so I've really got a lot of spare time on my hands (oh, I forgot to mention self-study didn't I?). I don't need a job to drag me down, and doing all this extra study will be really good for me as a budding (game) programmer.

So now, with 2 C++ textbooks on my desk, 1 game programming PDF (1000 pages long x_x), several HTML resources on various game programming dealies... I am on my way to making a kind-of-a-game type dealy... Hopefully...

PS: Will I ever stop typing the word that as taht? I think not...

PPS: Forgot to mention taht I might be looking to buy at least 1 more textbook concerned with Windows game programming. I might also get stuff on A.I. programming... Maybe... I'll cross that bridge when I get to it.

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