Tuesday, August 16, 2005

... The story so far...

This is what I've done so far. Aiight, check it.

I've created a program (in C++) that creates a window of size 640*480. Next I'm'a look to see if I can make that resolution changeable WITHOUT hard-coding it. What I mean to say is, I want to let the user be able to define it at runtime. That as well as other variable dealies.

I've copied an error handling class, which is all good for now, but I'm'a try rewrite it again on my own. Most of the stuff I did while looking at reference material, but I actually did type it all out again, I didn't just copy'n'paste (you learn more when you actually have to do stuff).

Now I need to learn to create the game-loop and after that I'll have to work on getting in/outputs, using those to actually do stuff within the window and so on.

This all doesn't sound like much, but let me tell you, it's taken about 100-ish lines of code to just make a freaking window and handle errors... This is not going to be - by any means - an easy thing to do...

... >_>... I made a window bitches...

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